Rebuilding Norende is a beneficial, but entirely optional, activity in Bravely Default. This allows you to unlock tons of new items, equipment, and special attacks, so it’s important to know what to build first and to take full advantage of it.
When starting out in Bravely Default, the most important parts of Norende to upgrade will be the Trader, Armor Shop, and Special Move Shop (in that Order). The first two are easily accessible and can quickly be upgraded to level 3 without too much trouble, giving you access to a lot of useful healing and status-curing items, along with some handy armor.
Once you clear the obstacle blocking it, you should get the Special Move Shop up to level 3 as well for access to a good range of special moves.

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How Rebuilding Norende Works in Bravely Default
Norende becomes available after Tiz returns from the Norende Ravine with Agnès and Airy to speak with the King of Caldisla. You can access Norende at any point after this by pressing right on the D-Pad and selecting it from the menu that appears. Once you’re in the Norende Reconstruction menu, you can pick from an assortment of shops to build and obstacles to clear, which all take different amounts of time to complete.
The time shown, however, assumes that you’re only assigning a single villager to work on them. Each Villager assigned to a task will reduce the estimated time, with adding two villagers halving the time, and each additional villager reducing it further. As such, acquiring more villagers is crucial to maximizing the benefits of Norende within a reasonable timeframe.
To get Villagers, you’ll need to find player ghosts. These will appear in each of the game’s towns, refreshing every five hours, and you’ll normally find 2-3 player ghosts per town. This means you can get villagers more quickly as you gain access to more towns throughout the story. Touching a player ghost will add a new villager to Norende, so taking the time to visit each available town whenever they refresh will make rebuilding Norende a much smoother process.
All Shops in Norende in Bravely Default
Here’s a complete list of every shop you can build in Norende, showing what items you unlock at each level and how long it takes to build each level. Items unlocked by building shops in Norende can be purchased from the Adventurer NPC found throughout the game (the one dressed in red who also lets you save the game and rest for a small fee).
Trader (Availability: Start)
The Trader unlocks an assortment of general-purpose consumable items as you build and upgrade it, making it an excellent choice early on to enable easy access to potions, status-curing items, and teleport stones.
Level |
Time Needed |
Unlocks |
1 |
15 Minutes |
Potion (Restore 150 HP to Target/Deal 150 Damage to Undead) Teleport Stone (Instantly Return to the Dungeon Entrance) |
2 |
1 Hour |
Antidote (Cure Poison) Eye Drops (Cure Blind) |
3 |
2 Hours and 30 Minutes |
Echo Herbs (Cure Silence) Phoenix Down (Revive Target, 70% Chance of Instant Death on Undead Enemies) |
4 |
3 Hours and 30 Minutes |
Wakeup Bell (Cure Sleep) |
5 |
5 Hours |
Hi-Potion (Restore 500 HP to Target/Deal same amount of damage to Undead.) |
6 |
8 Hours |
Ether (Restore 40 MP to target/Reduce MP by same amount when targeting Undead) |
7 |
11 Hours |
Balsam (Cure Dread) |
8 |
15 Hours |
Remedy (Cure Poison, Blind, Silence, Sleep, Paralyze, Dread, Berserk, Confuse, and Charm) |
9 |
24 Hours |
X-Potion (Restore 1500 HP to the Target/Damage Undead target for same amount) |
10 |
36 Hours |
Turbo Ether (Restore 150MP to target/Reduce MP of undead target by same amount) |
11 |
99 Hours |
Knight’s Tunic (Costume: Promotional Outfit for Agnès, originally designed for the Japanese Rerelease) |
Armor Shop (Availability: Start)
The Armor Shop stocks, as its name suggests, an assortment of useful armor pieces and shields.
Level |
Time Needed |
Unlocks |
1 |
30 Minutes |
Bronze Armor (P.DEF 8, M.DEF 2) |
2 |
1 Hour and 30 Minutes |
Brigandine (P.DEF 9, M.DEF 2) |
3 |
3 Hours |
Red Cap (P.DEF 7, M.DEF 2; Increases P.ATK by 5 and AGI by 5.) |
4 |
5 Hours and 30 Minutes |
Rainbow Dress (P.DEF 14, M.DEF 3; Increases M.ATK by 3 and Grants immunity to Confuse.) |
5 |
8 Hours and 30 Minutes |
Lambent Hat (P.DEF 5, M.DEF 3; Increases M.ATK by 2 and Lightning Attacks deal 25% more damage.) |
6 |
12 Hours |
Blessed Shield (P.DEF 23, M.DEF 12, EVD 30; can be used to Cast Cura.) |
7 |
17 Hours |
Bloody Shield (P.DEF 45, M.DEF 23, EVD -100) |
8 |
24 Hours |
Heike Gloves (Accessory: Increases P.DEF by 10 and M.DEF by 2.) |
9 |
36 Hours |
Heike Helm (P.DEF 14, M.DEF 3, EVD 10) |
10 |
48 Hours |
Heike Armor (P.DEF 46, M.DEF 11) |
11 |
99 Hours |
Onion Shirt (Costume: Final Fantasy 3 Onion Knight Outfit for Tiz.) |
Special Move Shop (Availability: Clear Tangled Woods)
The Special Move Shop is essential to gaining access to, as the name suggests, special moves. Each level unlocks a few new special moves, which are weapon-type specific and can be further enhanced with Parts.
Level |
Time Needed |
Unlocks |
1 |
2 Hours |
Infinity (Daggers: Attack Single Target 5 Times, Raise Allies Hit Count by 20% while music lasts, Use Items 5 times to activate.) Rejuvenation (Staves: Heal All Allies, Amplify Healing Magic by 100% while music lasts, Heal 10 times to activate.) |
2 |
3 Hours |
Piercing Bolt (Rods: Attack single target for 1.5 attack damage while ignoring physical defense, allies’ Magic Attack is raised by 20% while music lasts, Use Magic 10 times to activate.) Horizon (Spears: Attack single target for triple damage, allies’ critical rate raised by 300% while music lasts, Deal Physical Damage to 10 enemies to activate.) Maximum Draw (Bows:Attack single target for triple damage, allies’ critical rate raised by 300% while music lasts, Exploit element/family weakness 5 times with physical attacks to activate) |
3 |
3 Hours |
Moonbeam (Knuckles: Attack Single Target 3 Times, all allies’ Physical Attack is raised by 20% while music lasts, Inflict Critical Damage 3 times to activate.) Grand Strike (Axes: Attack all enemies for 1.5 times attack damage, all allies’ Physical Defense is raised by 20% while music lasts, Defeat 5 Enemies with physical attacks to activate.) Moonshadow (Katanas: Attack one enemy for Double damage with a chance to stun, all allies’ Physical Attack is raised by 20% while music lasts, Default 5 times to activate.) |
4 |
48 Hours |
Air Splitter (Swords: Attack all enemies for double damage, allies’ physical attack power raised by 35% while music lasts, Brave 20 times to activate.) Blade Storm (Daggers: Attack single target 10 times with 0.7 attack power, allies’ hit count raised by 35% while music lasts, use Items 10 times to activate.) |
5 |
48 Hours |
Overpower (Spears: Attack single target six times with 0.6 attack power and high chance of paralysis, allies’ Physical Attack is raised by 35% while music lasts, Deal Physical Damage to 20 enemies to activate.) Withering Ripple (Rods: Attack single target for 1.5 damage that ignores physical defense, allies’ Magic Attack is raised by 20% while music lasts, Use Magic 10 times to activate.) |
6 |
48 Hours |
Lux (Staves: Raise Physical and Magic Attack and Defense of all allies by 25% for four turns, allies’ speed raised by 35% while music lasts, Heal 20 times to activate.) Rapid Fire (Bows: Attack one enemy with fire five times for 0.8 damage, allies’ hit count raised by 35% while music lasts, Exploit element/family weakness 10 times with physical attacks to activate.) |
7 |
72 Hours |
Breaking Wave (Katana: Attack all enemies with water for double damage, allies’ critical rate raised by 900%, Default 10 times to activate.) Maelstrom (Axes: Attack single target five times for 0.8 damage, allies’ Hit Count raised by 35% while music lasts, Defeat 10 enemies with physical attacks to activate.) Ascendant Palm (Knuckles: Attack Single Target sixteen times for 0.3 damage, allies’ hit count raised by 35% while music lasts, Inflict Critical Damage 6 times to activate.) |
8 |
99 Hours |
Holy Weapon (Rods: Attack all enemies for 5x damage dealing bonus damage to demonkind, allies’ magic attack is raised by 50% while music lasts, Use Magic 30 times to activate.) Divine Light (Staves: Attack single target for 7x damage dealing bonus damage to undead, allies’ magic attack raised by 50% while music lasts, Heal 30 times to activate.) Cross Divide (Daggers: Attack one enemy ten times for 0.7 damage, allies’ hit count raised by 50% while music lasts, Use items 15 times to activate.) |
9 |
99 Hours |
Megiddo Flame (Spears: Attack all enemies with fire for 5x damage, allies’ physical attack raised by 50% while music lasts, deal physical damage to 30 enemies to activate.) Angelic Pillar (Bows: Attack all enemies with light for 3x damage, allies’ magic defense is raised by 50% while music lasts, exploit element/family weakness 15 times with physical attacks to activate.) Thunderburst (Knuckles: Attack single target sixteen times for 0.3 attack, allies’ hit count is raised by 35%, Infilict Critical damage 6 times to activate.) |
10 |
99 Hours |
Sonic Wave (Swords: Attack single target with wind for 6x damage, allies’ physical attack raised by 50% while music lasts, Brave 30 times to activate.) Gigaton Swing (Axes: Attack single target with earth for 6x damage, allies’ physical defense raised by 50% while music lasts, Defeat 15 enemies with physical attacks to activate.) Petal Swirl (Katanas: Attack single target five times for 1.2x damage, allies’ speed is raised by 50% while music lasts, Default 15 times to activate.) |
11 |
99 Hours |
Falcon Knife (Weapon Unlocked for Purchase: P.Attack 36, Aim 85, Critical 3, raises Agility by 10.) |
Weapons Shop (Availability: Clear Ancient Boulder)
The Weapon Shop unlocks new weapons for purchase as you upgrade it, many of which can be very useful to certain jobs.
Level |
Time Needed |
Unlocks |
1 |
1 Hour and 30 Minutes |
Carving Knife (P.ATK 6, Aim 95, Critical 3) |
2 |
2 Hours and 30 Minutes |
Simian Staff (P.ATK 11, Aim 90; 2x Damage when attacking multiple targets.) |
3 |
4 Hours and 30 Minutes |
Ogre’s Club (P.ATK 10, Aim 90; Lightning Attacks deal 10% more damage.) |
4 |
5 Hours and 30 Minutes |
Bastet Claws (P.ATK 23, Aim 90, Critical 3; +50% Damage to Beasts.) |
5 |
9 Hours and 30 Minutes |
Sage’s Staff (P.ATK 16, Aim 90; Increases Mind by 4, can be Used to Cast Raise.) |
6 |
16 Hours |
Angel’s Bow (P.ATK 56, Aim 95; 25% to cause Charm.) |
7 |
28 Hours |
Lü Bu’s Spear (P.ATK 35, Aim 90, Critical 2.) |
8 |
38 Hours |
Grinder Axe (P.ATK 50, Aim 85, Critical -3; 25% chance to cause Dread.) |
9 |
54 Hours |
Mutsu-no-Kami (Katana: P.ATK 48, Aim 90, Critical 15.) |
10 |
60 Hours |
Night Emperor (Sword: PATK 45, Aim 90; 25% chance to cause Charm.) |
11 |
99 Hours |
Magic Knife (P.ATK 1, M.ATK 25, Aim 95, Critical 3.) |
Hill Parts Shop (Availability: Clear Ancient Boulder)
The Hill Parts Shop sells a variety of parts you can use to customize special moves, with a heavy emphasis on parts that interact with elemental damage.
Level |
Time Needed |
Unlocks |
1 |
2 Hours |
Fire Fire Res Up Fire Res Down |
2 |
3 Hours |
Water Water Res Up Water Res Down |
3 |
5 Hours and 30 Minutes |
Lightning Lightning Res Up Lightning Res Down |
4 |
9 Hours |
Wind Wind Res Up Wind Res Down |
5 |
15 Hours |
Earth Earth Res Up Earth Res Down |
6 |
26 Hours |
Speed Up Speed Down |
7 |
42 Hours |
Light Light Res Up Light Res Down |
8 |
60 Hours |
Evade Up Accuracy Down |
9 |
90 Hours |
Dark Dark Res Up Dark Res Down |
10 |
99 Hours |
Cure Doom Doom Res Up Death Res Up |
11 |
99 Hours |
Labrys (Axe: P.ATK 53, Aim 85, Critical -3; +50% damage against beasts.) |
Accessory Shop (Availability: Clear Blackwater Fen)
As its name suggests, the Accessory Shop unlocks an assortment of accessory items as you level it up.
Level |
Time Needed |
Unlocks |
1 |
2 Hours |
Venture Badge (+10% Chance for Party to gain 1 BP at the start of battle.) |
2 |
3 Hours |
Smiley Badge (Chance of being targeted remains consistent regardless of actions taken.) |
3 |
5 Hours |
Gale Hairpin (+10% Chance of party first strike) |
4 |
9 Hours |
Normalizer (-10% for enemies to gain 1BP at the start of battle.) |
5 |
14 Hours |
Red Muleta (2x chance to be targeted.) |
6 |
24 Hours |
Reflect Ring (Applies Reflect at the start of battle.) |
7 |
32 Hours |
Alarm Earrings (-10% chance of enemy first strike.) |
8 |
48 Hours |
Taunt Bangle (2x chance to encounter enemies.) |
9 |
68 Hours |
Golden Egg (2x pg, 0x JP, 0x EXP, for party.) |
10 |
80 Hours |
Growth Egg (0x pg, 2x JP, 2x EXP, for party.) |
11 |
99 Hours |
Melodist’s Shirt (Costume: Outfit inspired by the composer of the game’s soundtrack, for Ringabel.) |
River Parts Shop (Availability: Clear Blackwater Fen)
The River Parts shop offers a wide assortment of special move parts, with an emphasis on anti-enemy family effects and resisting/curing status effects.
Level |
Time Needed |
Unlocks |
1 |
1 Hour |
Beast Slaying Cure Poison Poison Res Up |
2 |
2 Hours and 30 Minutes |
Plant Slaying Cure Blind Blind Res Up |
3 |
4 Hours |
Aquatic Slaying Cure Silence Silence Res Up |
4 |
8 Hours |
Insect Slaying Cure Sleep Sleep Res Up |
5 |
15 Hours |
Flier Slayer Cure Paralyze Paralyze Res Up |
6 |
26 Hours |
Undead Slaying Cure Dread Dread Res Up |
7 |
42 Hours |
Demon Slaying Cure Berserk Berserk Res Up |
8 |
52 Hours |
Dragon Slaying Cure Stop Stop Res Up |
9 |
81 Hours |
Crit Rate Up Cure Confuse Confuse Res Up |
10 |
99 Hours |
Cure K.O. Cure Charm Charm Res Up |
11 |
99 Hours |
Silver Glaive (Spear: P.ATK 41, Aim 90, Critical 2; Increases M.DEF by 19.) |
Combat Item Shop (Availability: Clear Collapsed Bridge)
The Combat Item Shop unlocks an assortment of useful damage-dealing items, which can be used in combat to exploit enemy weaknesses.
Level |
Time Needed |
Unlocks |
1 |
1 Hour |
Bomb Fragment (Deals Moderate Fire Damage to all Enemies or Allies.) |
2 |
2 Hours 30 Minutes |
Antarctic Wind (Deals Moderate Water Damage to all Enemies or Allies.) |
3 |
4 Hours 30 Minutes |
Zeus’s Wrath (Deals Moderate Lightning Damage to all Enemies or Allies.) |
4 |
8 Hours |
Tengu Yawn (Deals Moderate Wind Damage to all Enemies or Allies.) |
5 |
12 Hours |
Earth Drum (Deals Moderate Earth Damage to all Enemies or Allies) |
6 |
20 Hours |
Bomb Arm (Deals Major Fire Damage to all Enemies or Allies) |
7 |
28 Hours |
Arctic Wind (Deals Major Water Damage to all Enemies or Allies) |
8 |
45 Hours |
Pantheon’s Wrath (Deals Major Lightning Damage to all Enemies or Allies.) |
9 |
60 Hours |
Tengu Sneeze (Deals Major Wind Damage to all Enemies or Allies.) |
10 |
72 Hours |
Earth Mallet (Deals Major Earth Damage to All Enemies or Allies.) |
11 |
99 Hours |
Edea’s Garb (Costume: Edea’s Outfit from Bravely Default: Praying Brage, a Japan-only Browser Game.) |
Cape Parts Shop (Availability: Clear Collapsed Bridge)
The Cape Parts Shop offers an assortment of Special Move parts focused on inflicting status effects, reducing resistance to status effects, and recovering HP or MP.
Level |
Time Needed |
Unlocks |
1 |
1 Hour and 30 Minutes |
HP Recovery Lv.1 Poison Touch Poison Res Down |
2 |
3 Hours |
MP Recovery Lv.1 Blind Touch Blind Res Down |
3 |
5 Hours and 30 Minutes |
HP Recovery Lv.2 Silence Touch Silence Res Down |
4 |
11 Hours |
MP Recovery Lv.2 Sleep Touch Sleep Res Down |
5 |
22 Hours |
HP Recovery Lv.3 Paralyze Touch Paralyze Res Down |
6 |
32 Hours |
MP Recovery Lv.3 Dread Touch Dread Res Down |
7 |
42 Hours |
HP Recovery Lv.4 Stop Touch Stop Res Down |
8 |
60 Hours |
MP Recovery Lv.4 |
9 |
90 Hours |
HP Recovery Lv.5 Charm Touch Charm Res Down |
10 |
99 Hours |
MP Recovery Lv.5 Death Touch Death Res Down |
11 |
99 Hours |
Fox Tail (Axe: P.ATK 54, Aim 85, Critical -3; Increase Agility by 20.) |
Compound Shop (Availability: Clear Downstream Area)
The Compound Shop unlocks an assortment of items that are useless on their own, but which can be combined by the Salve-Maker Job to produce various magical effects.
Level |
Time Needed |
Unlocks |
1 |
1 Hour |
Beast Liver |
2 |
2 Hours 30 Minutes |
Hard Scale Phlogiston |
3 |
4 Hours |
Insect Antenna Permacrystal |
4 |
5 Hours 30 Minutes |
Monster Fiber Fairy Wing |
5 |
14 Hours |
Spirit Bone Fulmen Shard |
6 |
26 Hours |
Desert Rose |
7 |
35 Hours |
Glitterbug |
8 |
56 Hours |
Dark Matter |
9 |
78 Hours |
Demon Tail |
10 |
84 Hours |
Dragon Fang |
11 |
99 Hours |
Plain Tunic (Costume: All Party Members can wear this to appear in their freelancer outfit, regardless of their current job.) |
Valley Parts Shop (Availability: Clear Rigid Crag)
The Valley Parts Shop offers an assortment of buffing and debuffing Special Move Parts.
Level |
Time Needed |
Unlocks |
1 |
3 Hours |
10% Power Boost +1 Turn |
2 |
5 Hours |
M.Atk Up M.Atk Down |
3 |
7 Hours 30 Minutes |
20% Power Boost +2 Turns |
4 |
15 Hours |
P.ATK Up P.ATK Down |
5 |
24 Hours |
30% Power Boost +3 Turns |
6 |
32 Hours |
M.DEF Up M.DEF Down |
7 |
42 Hours |
40% Power Boost +4 Turns |
8 |
75 Hours |
P.DEF Up P.DEF Down |
9 |
99 Hours |
50% Power Boost BP Bonus Lv.1 |
10 |
99 Hours |
BP Bonus Lv.2 +5 Turns |
11 |
99 Hours |
Donnerschlag (Spear: P.ATK 42, Aim 90, Critical 2; Deals Lightning Damage.) |
All Obstacles in Norende in Bravely Default
Obstacles must be cleared to unlock new shops to build in Norende. There are six obstacles to clear:
Obstacle (Availability) |
Required Time |
Unlocks |
Tangled Woods (Default) |
2 Hours |
Special Move Shop Blackwater Fen Downstream Area |
Ancient Boulder (Default) |
10 Hours |
Weapons Shop Hill Parts Shop Collapsed Bridge Rigid Crag |
Blackwater Fen (Clear Ancient Boulder) |
30 Hours |
Accessory Shop River Parts Shop |
Collapsed Bridge (Clear Ancient Boulder) |
50 Hours |
Combat Item Shop Cape Parts Shop |
Downstream Area (Clear Tangled Woods) |
70 Hours |
Compound Shop |
Rigid Crag |
99 Hours |
Valley Parts Shop |