Norende Village Rebuilding Rewards and Max Level in Bravely Default


Rebuilding Norende is a beneficial, but entirely optional, activity in Bravely Default. This allows you to unlock tons of new items, equipment, and special attacks, so it’s important to know what to build first and to take full advantage of it.

When starting out in Bravely Default, the most important parts of Norende to upgrade will be the Trader, Armor Shop, and Special Move Shop (in that Order). The first two are easily accessible and can quickly be upgraded to level 3 without too much trouble, giving you access to a lot of useful healing and status-curing items, along with some handy armor.

Once you clear the obstacle blocking it, you should get the Special Move Shop up to level 3 as well for access to a good range of special moves.

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How Rebuilding Norende Works in Bravely Default

Bravely Default_Norende Rebuild Tutorial

Norende becomes available after Tiz returns from the Norende Ravine with Agnès and Airy to speak with the King of Caldisla. You can access Norende at any point after this by pressing right on the D-Pad and selecting it from the menu that appears. Once you’re in the Norende Reconstruction menu, you can pick from an assortment of shops to build and obstacles to clear, which all take different amounts of time to complete.

The time shown, however, assumes that you’re only assigning a single villager to work on them. Each Villager assigned to a task will reduce the estimated time, with adding two villagers halving the time, and each additional villager reducing it further. As such, acquiring more villagers is crucial to maximizing the benefits of Norende within a reasonable timeframe.

To get Villagers, you’ll need to find player ghosts. These will appear in each of the game’s towns, refreshing every five hours, and you’ll normally find 2-3 player ghosts per town. This means you can get villagers more quickly as you gain access to more towns throughout the story. Touching a player ghost will add a new villager to Norende, so taking the time to visit each available town whenever they refresh will make rebuilding Norende a much smoother process.

All Shops in Norende in Bravely Default

Here’s a complete list of every shop you can build in Norende, showing what items you unlock at each level and how long it takes to build each level. Items unlocked by building shops in Norende can be purchased from the Adventurer NPC found throughout the game (the one dressed in red who also lets you save the game and rest for a small fee).

Trader (Availability: Start)

Bravely Default_Trader

The Trader unlocks an assortment of general-purpose consumable items as you build and upgrade it, making it an excellent choice early on to enable easy access to potions, status-curing items, and teleport stones.

Level

Time Needed

Unlocks

1

15 Minutes

Potion (Restore 150 HP to Target/Deal 150 Damage to Undead)

Teleport Stone (Instantly Return to the Dungeon Entrance)

2

1 Hour

Antidote (Cure Poison)

Eye Drops (Cure Blind)

3

2 Hours and 30 Minutes

Echo Herbs (Cure Silence)

Phoenix Down (Revive Target, 70% Chance of Instant Death on Undead Enemies)

4

3 Hours and 30 Minutes

Wakeup Bell (Cure Sleep)

5

5 Hours

Hi-Potion (Restore 500 HP to Target/Deal same amount of damage to Undead.)

6

8 Hours

Ether (Restore 40 MP to target/Reduce MP by same amount when targeting Undead)

7

11 Hours

Balsam (Cure Dread)

8

15 Hours

Remedy (Cure Poison, Blind, Silence, Sleep, Paralyze, Dread, Berserk, Confuse, and Charm)

9

24 Hours

X-Potion (Restore 1500 HP to the Target/Damage Undead target for same amount)

10

36 Hours

Turbo Ether (Restore 150MP to target/Reduce MP of undead target by same amount)

11

99 Hours

Knight’s Tunic (Costume: Promotional Outfit for Agnès, originally designed for the Japanese Rerelease)

Armor Shop (Availability: Start)

Bravely Default_Armor Shop

The Armor Shop stocks, as its name suggests, an assortment of useful armor pieces and shields.

Level

Time Needed

Unlocks

1

30 Minutes

Bronze Armor (P.DEF 8, M.DEF 2)

2

1 Hour and 30 Minutes

Brigandine (P.DEF 9, M.DEF 2)

3

3 Hours

Red Cap (P.DEF 7, M.DEF 2; Increases P.ATK by 5 and AGI by 5.)

4

5 Hours and 30 Minutes

Rainbow Dress (P.DEF 14, M.DEF 3; Increases M.ATK by 3 and Grants immunity to Confuse.)

5

8 Hours and 30 Minutes

Lambent Hat (P.DEF 5, M.DEF 3; Increases M.ATK by 2 and Lightning Attacks deal 25% more damage.)

6

12 Hours

Blessed Shield (P.DEF 23, M.DEF 12, EVD 30; can be used to Cast Cura.)

7

17 Hours

Bloody Shield (P.DEF 45, M.DEF 23, EVD -100)

8

24 Hours

Heike Gloves (Accessory: Increases P.DEF by 10 and M.DEF by 2.)

9

36 Hours

Heike Helm (P.DEF 14, M.DEF 3, EVD 10)

10

48 Hours

Heike Armor (P.DEF 46, M.DEF 11)

11

99 Hours

Onion Shirt (Costume: Final Fantasy 3 Onion Knight Outfit for Tiz.)

Special Move Shop (Availability: Clear Tangled Woods)

Bravely Default_Special Move Shop Complete

The Special Move Shop is essential to gaining access to, as the name suggests, special moves. Each level unlocks a few new special moves, which are weapon-type specific and can be further enhanced with Parts.

Level

Time Needed

Unlocks

1

2 Hours

Infinity (Daggers: Attack Single Target 5 Times, Raise Allies Hit Count by 20% while music lasts, Use Items 5 times to activate.)

Rejuvenation (Staves: Heal All Allies, Amplify Healing Magic by 100% while music lasts, Heal 10 times to activate.)

2

3 Hours

Piercing Bolt (Rods: Attack single target for 1.5 attack damage while ignoring physical defense, allies’ Magic Attack is raised by 20% while music lasts, Use Magic 10 times to activate.)

Horizon (Spears: Attack single target for triple damage, allies’ critical rate raised by 300% while music lasts, Deal Physical Damage to 10 enemies to activate.)

Maximum Draw (Bows:Attack single target for triple damage, allies’ critical rate raised by 300% while music lasts, Exploit element/family weakness 5 times with physical attacks to activate)

3

3 Hours

Moonbeam (Knuckles: Attack Single Target 3 Times, all allies’ Physical Attack is raised by 20% while music lasts, Inflict Critical Damage 3 times to activate.)

Grand Strike (Axes: Attack all enemies for 1.5 times attack damage, all allies’ Physical Defense is raised by 20% while music lasts, Defeat 5 Enemies with physical attacks to activate.)

Moonshadow (Katanas: Attack one enemy for Double damage with a chance to stun, all allies’ Physical Attack is raised by 20% while music lasts, Default 5 times to activate.)

4

48 Hours

Air Splitter (Swords: Attack all enemies for double damage, allies’ physical attack power raised by 35% while music lasts, Brave 20 times to activate.)

Blade Storm (Daggers: Attack single target 10 times with 0.7 attack power, allies’ hit count raised by 35% while music lasts, use Items 10 times to activate.)

5

48 Hours

Overpower (Spears: Attack single target six times with 0.6 attack power and high chance of paralysis, allies’ Physical Attack is raised by 35% while music lasts, Deal Physical Damage to 20 enemies to activate.)

Withering Ripple (Rods: Attack single target for 1.5 damage that ignores physical defense, allies’ Magic Attack is raised by 20% while music lasts, Use Magic 10 times to activate.)

6

48 Hours

Lux (Staves: Raise Physical and Magic Attack and Defense of all allies by 25% for four turns, allies’ speed raised by 35% while music lasts, Heal 20 times to activate.)

Rapid Fire (Bows: Attack one enemy with fire five times for 0.8 damage, allies’ hit count raised by 35% while music lasts, Exploit element/family weakness 10 times with physical attacks to activate.)

7

72 Hours

Breaking Wave (Katana: Attack all enemies with water for double damage, allies’ critical rate raised by 900%, Default 10 times to activate.)

Maelstrom (Axes: Attack single target five times for 0.8 damage, allies’ Hit Count raised by 35% while music lasts, Defeat 10 enemies with physical attacks to activate.)

Ascendant Palm (Knuckles: Attack Single Target sixteen times for 0.3 damage, allies’ hit count raised by 35% while music lasts, Inflict Critical Damage 6 times to activate.)

8

99 Hours

Holy Weapon (Rods: Attack all enemies for 5x damage dealing bonus damage to demonkind, allies’ magic attack is raised by 50% while music lasts, Use Magic 30 times to activate.)

Divine Light (Staves: Attack single target for 7x damage dealing bonus damage to undead, allies’ magic attack raised by 50% while music lasts, Heal 30 times to activate.)

Cross Divide (Daggers: Attack one enemy ten times for 0.7 damage, allies’ hit count raised by 50% while music lasts, Use items 15 times to activate.)

9

99 Hours

Megiddo Flame (Spears: Attack all enemies with fire for 5x damage, allies’ physical attack raised by 50% while music lasts, deal physical damage to 30 enemies to activate.)

Angelic Pillar (Bows: Attack all enemies with light for 3x damage, allies’ magic defense is raised by 50% while music lasts, exploit element/family weakness 15 times with physical attacks to activate.)

Thunderburst (Knuckles: Attack single target sixteen times for 0.3 attack, allies’ hit count is raised by 35%, Infilict Critical damage 6 times to activate.)

10

99 Hours

Sonic Wave (Swords: Attack single target with wind for 6x damage, allies’ physical attack raised by 50% while music lasts, Brave 30 times to activate.)

Gigaton Swing (Axes: Attack single target with earth for 6x damage, allies’ physical defense raised by 50% while music lasts, Defeat 15 enemies with physical attacks to activate.)

Petal Swirl (Katanas: Attack single target five times for 1.2x damage, allies’ speed is raised by 50% while music lasts, Default 15 times to activate.)

11

99 Hours

Falcon Knife (Weapon Unlocked for Purchase: P.Attack 36, Aim 85, Critical 3, raises Agility by 10.)

Weapons Shop (Availability: Clear Ancient Boulder)

Bravely Default_Weapons Shop

The Weapon Shop unlocks new weapons for purchase as you upgrade it, many of which can be very useful to certain jobs.

Level

Time Needed

Unlocks

1

1 Hour and 30 Minutes

Carving Knife (P.ATK 6, Aim 95, Critical 3)

2

2 Hours and 30 Minutes

Simian Staff (P.ATK 11, Aim 90; 2x Damage when attacking multiple targets.)

3

4 Hours and 30 Minutes

Ogre’s Club (P.ATK 10, Aim 90; Lightning Attacks deal 10% more damage.)

4

5 Hours and 30 Minutes

Bastet Claws (P.ATK 23, Aim 90, Critical 3; +50% Damage to Beasts.)

5

9 Hours and 30 Minutes

Sage’s Staff (P.ATK 16, Aim 90; Increases Mind by 4, can be Used to Cast Raise.)

6

16 Hours

Angel’s Bow (P.ATK 56, Aim 95; 25% to cause Charm.)

7

28 Hours

Lü Bu’s Spear (P.ATK 35, Aim 90, Critical 2.)

8

38 Hours

Grinder Axe (P.ATK 50, Aim 85, Critical -3; 25% chance to cause Dread.)

9

54 Hours

Mutsu-no-Kami (Katana: P.ATK 48, Aim 90, Critical 15.)

10

60 Hours

Night Emperor (Sword: PATK 45, Aim 90; 25% chance to cause Charm.)

11

99 Hours

Magic Knife (P.ATK 1, M.ATK 25, Aim 95, Critical 3.)

Hill Parts Shop (Availability: Clear Ancient Boulder)

Bravely Default_Lontano Villa

The Hill Parts Shop sells a variety of parts you can use to customize special moves, with a heavy emphasis on parts that interact with elemental damage.

Level

Time Needed

Unlocks

1

2 Hours

Fire

Fire Res Up

Fire Res Down

2

3 Hours

Water

Water Res Up

Water Res Down

3

5 Hours and 30 Minutes

Lightning

Lightning Res Up

Lightning Res Down

4

9 Hours

Wind

Wind Res Up

Wind Res Down

5

15 Hours

Earth

Earth Res Up

Earth Res Down

6

26 Hours

Speed Up

Speed Down

7

42 Hours

Light

Light Res Up

Light Res Down

8

60 Hours

Evade Up

Accuracy Down

9

90 Hours

Dark

Dark Res Up

Dark Res Down

10

99 Hours

Cure Doom

Doom Res Up

Death Res Up

11

99 Hours

Labrys (Axe: P.ATK 53, Aim 85, Critical -3; +50% damage against beasts.)

Accessory Shop (Availability: Clear Blackwater Fen)

Bravely Default_Accessory Shop

As its name suggests, the Accessory Shop unlocks an assortment of accessory items as you level it up.

Level

Time Needed

Unlocks

1

2 Hours

Venture Badge (+10% Chance for Party to gain 1 BP at the start of battle.)

2

3 Hours

Smiley Badge (Chance of being targeted remains consistent regardless of actions taken.)

3

5 Hours

Gale Hairpin (+10% Chance of party first strike)

4

9 Hours

Normalizer (-10% for enemies to gain 1BP at the start of battle.)

5

14 Hours

Red Muleta (2x chance to be targeted.)

6

24 Hours

Reflect Ring (Applies Reflect at the start of battle.)

7

32 Hours

Alarm Earrings (-10% chance of enemy first strike.)

8

48 Hours

Taunt Bangle (2x chance to encounter enemies.)

9

68 Hours

Golden Egg (2x pg, 0x JP, 0x EXP, for party.)

10

80 Hours

Growth Egg (0x pg, 2x JP, 2x EXP, for party.)

11

99 Hours

Melodist’s Shirt (Costume: Outfit inspired by the composer of the game’s soundtrack, for Ringabel.)

River Parts Shop (Availability: Clear Blackwater Fen)

Bravely Default_River Parts Shop

The River Parts shop offers a wide assortment of special move parts, with an emphasis on anti-enemy family effects and resisting/curing status effects.

Level

Time Needed

Unlocks

1

1 Hour

Beast Slaying

Cure Poison

Poison Res Up

2

2 Hours and 30 Minutes

Plant Slaying

Cure Blind

Blind Res Up

3

4 Hours

Aquatic Slaying

Cure Silence

Silence Res Up

4

8 Hours

Insect Slaying

Cure Sleep

Sleep Res Up

5

15 Hours

Flier Slayer

Cure Paralyze

Paralyze Res Up

6

26 Hours

Undead Slaying

Cure Dread

Dread Res Up

7

42 Hours

Demon Slaying

Cure Berserk

Berserk Res Up

8

52 Hours

Dragon Slaying

Cure Stop

Stop Res Up

9

81 Hours

Crit Rate Up

Cure Confuse

Confuse Res Up

10

99 Hours

Cure K.O.

Cure Charm

Charm Res Up

11

99 Hours

Silver Glaive (Spear: P.ATK 41, Aim 90, Critical 2; Increases M.DEF by 19.)

Combat Item Shop (Availability: Clear Collapsed Bridge)

Bravely Default_Combat Item Shop

The Combat Item Shop unlocks an assortment of useful damage-dealing items, which can be used in combat to exploit enemy weaknesses.

Level

Time Needed

Unlocks

1

1 Hour

Bomb Fragment (Deals Moderate Fire Damage to all Enemies or Allies.)

2

2 Hours 30 Minutes

Antarctic Wind (Deals Moderate Water Damage to all Enemies or Allies.)

3

4 Hours 30 Minutes

Zeus’s Wrath (Deals Moderate Lightning Damage to all Enemies or Allies.)

4

8 Hours

Tengu Yawn (Deals Moderate Wind Damage to all Enemies or Allies.)

5

12 Hours

Earth Drum (Deals Moderate Earth Damage to all Enemies or Allies)

6

20 Hours

Bomb Arm (Deals Major Fire Damage to all Enemies or Allies)

7

28 Hours

Arctic Wind (Deals Major Water Damage to all Enemies or Allies)

8

45 Hours

Pantheon’s Wrath (Deals Major Lightning Damage to all Enemies or Allies.)

9

60 Hours

Tengu Sneeze (Deals Major Wind Damage to all Enemies or Allies.)

10

72 Hours

Earth Mallet (Deals Major Earth Damage to All Enemies or Allies.)

11

99 Hours

Edea’s Garb (Costume: Edea’s Outfit from Bravely Default: Praying Brage, a Japan-only Browser Game.)

Cape Parts Shop (Availability: Clear Collapsed Bridge)

Bravely Default_Cape Parts Shop 2

The Cape Parts Shop offers an assortment of Special Move parts focused on inflicting status effects, reducing resistance to status effects, and recovering HP or MP.

Level

Time Needed

Unlocks

1

1 Hour and 30 Minutes

HP Recovery Lv.1

Poison Touch

Poison Res Down

2

3 Hours

MP Recovery Lv.1

Blind Touch

Blind Res Down

3

5 Hours and 30 Minutes

HP Recovery Lv.2

Silence Touch

Silence Res Down

4

11 Hours

MP Recovery Lv.2

Sleep Touch

Sleep Res Down

5

22 Hours

HP Recovery Lv.3

Paralyze Touch

Paralyze Res Down

6

32 Hours

MP Recovery Lv.3

Dread Touch

Dread Res Down

7

42 Hours

HP Recovery Lv.4

Stop Touch

Stop Res Down

8

60 Hours

MP Recovery Lv.4

9

90 Hours

HP Recovery Lv.5

Charm Touch

Charm Res Down

10

99 Hours

MP Recovery Lv.5

Death Touch

Death Res Down

11

99 Hours

Fox Tail (Axe: P.ATK 54, Aim 85, Critical -3; Increase Agility by 20.)

Compound Shop (Availability: Clear Downstream Area)

Bravely Default_Compound Shop

The Compound Shop unlocks an assortment of items that are useless on their own, but which can be combined by the Salve-Maker Job to produce various magical effects.

Level

Time Needed

Unlocks

1

1 Hour

Beast Liver

2

2 Hours 30 Minutes

Hard Scale

Phlogiston

3

4 Hours

Insect Antenna

Permacrystal

4

5 Hours 30 Minutes

Monster Fiber

Fairy Wing

5

14 Hours

Spirit Bone

Fulmen Shard

6

26 Hours

Desert Rose

7

35 Hours

Glitterbug

8

56 Hours

Dark Matter

9

78 Hours

Demon Tail

10

84 Hours

Dragon Fang

11

99 Hours

Plain Tunic (Costume: All Party Members can wear this to appear in their freelancer outfit, regardless of their current job.)

Valley Parts Shop (Availability: Clear Rigid Crag)

Bravely Default_Valley Parts Shop

The Valley Parts Shop offers an assortment of buffing and debuffing Special Move Parts.

Level

Time Needed

Unlocks

1

3 Hours

10% Power Boost

+1 Turn

2

5 Hours

M.Atk Up

M.Atk Down

3

7 Hours 30 Minutes

20% Power Boost

+2 Turns

4

15 Hours

P.ATK Up

P.ATK Down

5

24 Hours

30% Power Boost

+3 Turns

6

32 Hours

M.DEF Up

M.DEF Down

7

42 Hours

40% Power Boost

+4 Turns

8

75 Hours

P.DEF Up

P.DEF Down

9

99 Hours

50% Power Boost

BP Bonus Lv.1

10

99 Hours

BP Bonus Lv.2

+5 Turns

11

99 Hours

Donnerschlag (Spear: P.ATK 42, Aim 90, Critical 2; Deals Lightning Damage.)

All Obstacles in Norende in Bravely Default

Bravely Default_Collapsed Bridge

Obstacles must be cleared to unlock new shops to build in Norende. There are six obstacles to clear:

Obstacle (Availability)

Required Time

Unlocks

Tangled Woods (Default)

2 Hours

Special Move Shop

Blackwater Fen

Downstream Area

Ancient Boulder (Default)

10 Hours

Weapons Shop

Hill Parts Shop

Collapsed Bridge

Rigid Crag

Blackwater Fen (Clear Ancient Boulder)

30 Hours

Accessory Shop

River Parts Shop

Collapsed Bridge (Clear Ancient Boulder)

50 Hours

Combat Item Shop

Cape Parts Shop

Downstream Area (Clear Tangled Woods)

70 Hours

Compound Shop

Rigid Crag

99 Hours

Valley Parts Shop


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