MindsEye is the Start of a “Long-Term, Multi-Title Narrative Universe”


At first glance, MindsEye might seem to be an action-packed sci-fi shooter with plans to tell a compelling story about the impact of technology on the real world. However, beneath its neon-lit exterior is a blueprint for something far more than meets the eye. Hidden within the framework of MindsEye is a world designed to outlast its own story, with what begins in its version of Redrock only being the first ripple in a much larger narrative current that is just starting to set in motion.

In a recent interview with Game Rant, MindsEye developer Build a Rocket Boy spent some time discussing the game’s development, inspiration, story, characters, and more. Putting the cherry on top of that interview, however, the developer explained its plans for the future of MindsEye — plans that go far beyond the story and characters of the game and likely more than anyone expected.

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MindsEye Has a Big Future Ahead of It

While MindsEye could possibly work well as a one-off standalone sci-fi gaming experience, Build a Rocket Boy isn’t satisfied with ending the IP’s legacy before it even has a chance to begin. In fact, the developer is already viewing MindsEye as a franchise with long-term potential, with plans to make this title only the start of something much bigger. With focused storytelling and a gradually expanding world, Build a Rocket Boy is using MindsEye to lay the foundation for a universe from which multiple titles with varying stories can emerge. This is precisely what the developer had to say about MindsEye‘s setting of Redrock when asked about post-launch plans for the game:

“The MindsEye story campaign is a linear game with some exploration. However, we also offer side content that allows players to experience what would traditionally be known as an open world. With MindsEye, we’re doing something that has never before been seen in a AAA game, where our city serves as the backdrop for many different experiences. Think of our city as a film set where numerous differently themed films are shot.”

In other words, Redrock isn’t just the setting for MindsEye, but a reusable narrative sandbox of a world that will continue to live in the background, even after the first entry in the franchise becomes yesterday’s best. Redrock is a stage for MindsEye‘s future, where different stories and gameplay systems can unfold. The main campaign for the game introduces players to that world in a structured way, but with significant emphasis on side content and environmental design that hints at something much larger going on behind the scenes. The developer continued:

“This first chapter does not branch storylines, but lays the groundwork for a long-term, multi-title narrative universe. Future installments aim to expand across multiple timelines, universes, and story arcs, enabling broader narrative complexity and convergence in the years to come.”

By keeping the first chapter of MindsEye‘s story linear, Build a Rocket Boy is offering players a much softer, more accessible introduction to Redrock, but with every intention of eventually scaling up. In future entries, the developer plans to make the world much more diverse than it initially appears, leveraging the complexities of time and space as a vehicle for more stories woven together through shared continuity.

It’s a slow-burn approach reminiscent of a cinematic universe, only built on interactive storytelling rather than film. Speaking more on MindsEye itself, however, the developer added:

“Whilst initially players will be engaged with a story that curates the world and the experience as they navigate Redrock, they will get to experience a significant portion of the map as the narrative progresses, and we have a variety of different locations — both interiors and exteriors — for players to enjoy. Eventually, we will open up the entire city as a gameplay space that players can use in ways they haven’t been able to before, as not just a place to enjoy our story but to also tell their own stories, and we think that level of freedom hasn’t been given to players before.”

This gradual introduction to Redrock ultimately fills two roles. First, it gives players a focused entry point while still teasing the scale and variety of the world being built in the background. From the outset, then, the goal is to immerse players in the world of MindsEye as efficiently as possible. The world will eventually open up, offering players enough freedom to create their own experiences, and that could be what sets MindsEye apart in the long run. Even with that freedom in MindsEye, though, it’s still just a teaser for the elaborate and extensive world Build a Rocket Boy truly wants to create.


MindsEye Tag Page Cover Art

MindsEye


Released

June 10, 2025

ESRB

Rating Pending

Developer(s)

Build A Rocket Boy

Publisher(s)

IO Interactive Partners A/S

Engine

Unreal Engine 5

Number of Players

Single-player

Steam Deck Compatibility

Unknown

PC Release Date

2025




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