Survivor Have a Lot in Common


The following contains major spoilers regarding bosses in Lies of P: Overture.

Part of what makes Lies of P such a formidable and exceptional Soulslike is its fascinating bosses, and Lies of P: Overture, a story-heavy DLC chapter, licks its plate clean. A few bosses, such as Lies of P: Overture’s Markiona, Puppeteer of Death or Arlecchino, the Blood Artist, are wholly unique and undoubtedly jut out from the pack due to how authentic and distinguished they are. Meanwhile, the DLC rests on its laurels a little bit with a couple of Stalker bosses as well as some bosses that are softly recycled iterations of those that appear in the base game.

Lies of P: Overture’s Anguished Guardian of the Ruins is fairly comparable to Fallen Archbishop Andreus design-wise, for example, even if they represent two sides of the same grotesque Carcass coin. However, it’s inarguable how much the DLC’s Premetamorphic Green Hunter recycles its boss fight from the Green Monster of the Swamp in the base game, and that’s because it’s the same creature. Similarly, Star Wars Jedi: Survivor itself has a cute nod to the most notorious boss in Star Wars Jedi: Fallen Order.

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Lies of P’s Green Monster of the Swamp, colloquially known in the playerbase community as ‘Shrek,’ can be a tedious boss fight. That is doubly true, too, of its second phase, where it amalgamates and appropriates the moveset of the Scrapped Watchman to become the Puppet-Devouring Green Monster.

Pairing the Carcass Butcher’s Amulet and Lies of P’s special Flame Grindstone, let alone a pool of Thermite throwables, makes quick work of the Green Monster of the Swamp/Puppet-Devouring Green Monster.

The only boss that is missable in Lies of P: Overture is the Premetamorphic Green Hunter, and it’s instantly apparent that this foe is the Green Monster of the Swamp, only in its adolescence. Because Lies of P: Overture takes place before the base game’s events, players are coming across an enemy they’ve already killed by the time that they enter the DLC and kill it again, this time in its younger form.

The only characteristic of the Premetamorphic Green Hunter that is unique to it is the fact that it replenishes health via command grabs that it spams often, but the boss fight is cut short before players have a chance to actually kill it as it flees, allowing it to canonically appear when it does as the Barren Swamp’s Green Monster of the Swamp. It’s interesting to see this creature given a full-circle story beat like this, especially as the only hidden, optional boss in Lies of P: Overture.

Star Wars Jedi Gets Its Money’s Worth Out of the Iconic Oggdo Bogdo

In Star Wars Jedi: Fallen Order, players are almost immediately confronted with the choice of whether to attempt to slay Bogano’s fearsome Oggdo Bogdo, a completely optional boss. Oggdo Bogdo serves as a wonderful skill check for players who have only truly scratched the surface of combat on Bracca’s tutorial level and, while it’s certainly possible to defeat Oggdo Bogdo, the boss can be returned to whenever players have access to the Stinger Mantis’ planet holomap thereafter.

Star Wars Jedi: Survivor jumps ahead by five years and isn’t afraid to not only leave past events in the past but also create a gaping chasm in the Stinger Mantis crew’s newfound bond, which didn’t get a legitimate chance to thrive between both games. Rather, the sequel does carve out quite a lot of space for one surprise, optional boss players may come across: the Spawn of Oggdo.

Unlike Lies of P: Overture’s Premetamorphic Green Hunter, the Spawn of Oggdo is quite literally Oggdo Bogdo’s spawn and not Oggdo Bogdo from the past. Still, the same design approach is taken here with minimal iteration and maximum recycling, both for the sake of nostalgia and likely the ease with which the games’ respective developers could insert another boss, and each boss sticks its landing regardless.

A Star Wars Jedi: Survivor Force Echo pits players against both Oggdo Bogdo and the Spawn of Oggdo, which debatably pushes that nostalgia a bit too far via an extremely tedious duo boss fight.


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