Original Jan’s Original Job in the Original Mission is More Original Than You Think


MAJOR SPOILERS AHEAD FOR THE ALTERS

Every pseudo-clone in The Alters is defined by their shared name with Jan and their job title: Jan Technician, Jan Scientist, and so forth. This isn’t to suggest that these Jans are defined by their job titles, but rather that they serve as the primary way to differentiate them entirely. However, the OG Jan Dolski also had a specific job title for the original mission—the plan before he crash-landed on the planet. It is quickly dismissed, even by Jan himself, but he and others on Earth will refer to him as a “builder” throughout The Alters.

At first glance, “builder” may be a nothing title to indicate that this Jan Dolski is something of an everyman trope. That would line up with the branching and lifepaths described in The Alters, and it works when players ask the inevitable: what is he building? Jan Worker is for the workshop, constructing various tools and gear needed in and outside the base. It could be for the game’s base-building, with the original Jan tasked with constructing the best possible base layouts in The Alters, but it also seems highly doubtful that such a low-level employee would have access to the command center. The likeliest scenario is that he was responsible for building and deploying Pylons (and the like)for the mines across the planet’s surface, since that becomes such a key component of the gameplay, which seemingly reinforces the understanding that Jan Dolski is an everyman trope. However, two key details completely deconstruct that possibility.

It’s worth noting that there’s some irony in the fact that “Jan Dolski” is the equivalent of “John Smith” as common first names and surnames. This also adds to everyman interpretations, but that’s what makes its deconstruction so much fun.

Deconstructing Jan Builder

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Why Jan Builder Can’t Be an Everyman

The everyman trope, when applied to the questions of life presented by The Alters, would be an effective way for the player to step in and envision these answers for themselves. But that’s not the conclusion that The Alters comes to. Jan Builder is not an everyman; he can’t be. Everyman protagonists are “ordinary people” who are relatable and unexceptional, who are then forced into incredible scenarios. Everyman is easy to identify with, is average overall, and lacks special abilities and skills. Jan may be relatable. Jan Builder may seem average, but he is not ordinary nor does he lack special abilities.

Related

Over 75% of Alters Reviews Completely Skip Over a Vital Detail

The Alters reviews are in and describe a unique, emotional, and narrative-driven survival experience, but a lot of them ignore one important name.

First off is that an everyman is average and plays into the thought that someone can be anyone. Jan has a series of clones demonstrating the various paths he could go, limiting his growth to a handful of life paths. On some level, of course, this is a gameplay limitation. It’s not enough to argue that Jan Builder cannot be everyman because the game limits what he could be, except the game outright says he cannot be every man. A conversation with Jan Scientist, during the interlude before The Alters‘ Act 3, reveals that Jan Captain is not a thing. None of their life paths would lead them to becoming a captain, the Scientist says, which ties into several themes through The Alters. But it also means that Jan cannot be a captain and, overall, cannot be someone who can be anyone.

Furthermore, the idea of the “captain” is explored in Jan Miner’s storyline. There are clear thematic ties between The Alters and Moby Dick, as well as what it means to be a captain of one’s ship.

On its own, that’s a weak deconstruction of the everyman trope. However, combined with the Quantum Computer’s actions, it becomes much stronger. Players learn in that same interlude the truth behind Jan Dolski’s crash landing. In the prologue, players will discover the original captain’s crashed pod where Jan comments on the fact that they died before crashing. It is later learned that this is because a barrier surrounds the planet and there was not enough oxygen to save every crew member. The Quantum Computer, in cold calculations, determined that Jan (out of everyone) was the only one capable of carrying out the original mission: bringing Rapidium back to Earth. Not only is this a fun play on the “chosen one” trope, but it muddles the everyman waters.

It’s not impossible for a “Chosen One” to also be an “everyman,” but it’s not common and it’s hard to accomplish. After all, the chosen one focuses on special abilities and destiny, which is contradictory to the ordinary characterization of the everyman. This struggle in narrative design is intentional, though, because it forces the same struggle on Jan Dolski. He ultimately ends up somewhere more in the middle, unique despite being just a “Builder.” But all of this, combined with his job title, forces the question: Why did the Quantum Computer choose Jan?

Building Jan Builder

Instead of dismissing his Builder job title as an ordinary, everyman trait, the story forces players to question why they were saved, and it seems his job title could be the answer. Of course, Jan has been questioning his survival since arriving at the base alone, but the Quantum Computer could have chosen anyone. It didn’t choose the captain who would have steered the ship, it didn’t choose other survivors who would question the ethics of The Alters, and it didn’t choose others with better Rapidium skills. It chose Jan Builder because he built something. Consider how the story combines job titles with characterizations:

  • Jan Technician is supposed to fix things when he, narratively, breaks them in The Alters Act 2.
  • Jan Scientist puts his intelligence first before he, narratively, realizes how little he knows.
  • Jan Miner’s metal-mining abilities are supposed to provide a strong foundation for everyone when he, narratively, doesn’t have a strong foundation.
  • Jan Botanist is supposed to provide sustenance for everyone when, narratively, he only cares about his own emotional sustenance (Lena).
  • Jan Guard is supposed to be trustworthy and protective when, narratively, he is a conman.
  • Jan Doctor is supposed to heal others when, narratively, he struggles to heal himself.
  • Jan Shrink is supposed to help everyone with their life when, narratively, he struggles to get over his own life first.
  • Jan Refiner is supposed to make things new and better (refine them) when, narratively, he feels he makes everyone around him worse.
  • Jan Worker is supposed to be an ally to the cause when, narratively, he lost the same faith in himself he claims they did.
  • Even Tabula Rosa, who is not supposed to have meaning, narratively finds meaning in the joy of life.

As such, it is obvious that Jan’s job title also correlates with his characterization. Jan is a builder in a figurative sense, no matter what the literal sense means. Jan Builder is someone who has fallen from great heights, literally in the crash landing and figuratively in his relationship with Lena, and has to build himself back up. This building upward projection of his life is not only projected by the Tree of Life for the various Alters, but at the end of the game, where he must manifest, climb, and conquer the Interal Tree.

Interal is an anagram for in-alter, implying that Jan is internally altering himself.

Jan is able to build a system where he completes the mission, as predicted by the Quantum Computer, but he is also able to build bridges between the sometimes polar opposite Jan Dolskis. This narrative theme is symbolized by the lessons learned and the Alters achievement in learning all of them: Jan Complete. He can build a connection with them, as he also builds an understanding of himself, alone and in relation to them. Jan Dolski is a builder in the sense that he can build something out of nothing, build a sense of self on his own, and build all-important connections that further define who he is. His ability to build is the most logical conclusion for why the Quantum Computer chose him, knowing that his ability to build these connections, in and outside himself, was also the only way of completing the mission.

Jan Builder: What If?

The Alters key art

One of the key questions of The Alters is “What if we chose a different path?” Such a question would be left open to interpretation for an everyman or defined by destiny for a chosen one, like a captain and his ship. Jan is a builder, and the answer The Alters puts forth is rather direct, applicable only to him and those like him, and somewhere in the middle:

Sometimes it is not an open-ended question. Sometimes it is not a matter of fate or destiny. Sometimes it is taking what you are given, building around it, building bridges with others, and building a better life out of it all. Jan Dolski finds this answer by cloning himself, but the big moment is when he meets his subconscious and builds this connection with himself. Not everyone can be Jan Dolski, nor is Jan Dolski some fated captain-hero, but someone building out their place in the middle.


The Alters Tag Page Cover Art

The Alters

10/10

Released

June 13, 2025

Engine

Unreal Engine 5

PC Release Date

June 13, 2025

Xbox Series X|S Release Date

June 13, 2025

PS5 Release Date

June 13, 2025




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