No Man’s Sky Releases New Update for June 2025


Summary

  • The Version 5.71 update for No Man’s Sky brings some necessary bug fixes and performance tweaks.
  • The patch fixes several settlement issues, visual oddities, and gameplay hiccups.

Hello Games has pushed out another update for No Man’s Sky, rolling out a fresh wave of bug fixes and performance tweaks aimed at smoothing out the overall experience. Nearly nine years after its debut back in August 2016, the ambitious space exploration game continues to evolve, with dozens of major content updates shaping the No Man’s Sky journey since the title’s launch.

Hello Games recently launched the Beacon update for No Man’s Sky, which brought some meaningful additions to the game, including a revamped settlement management system, letting players oversee more than one settlement at a time. The update also introduced Autophage settlements, bringing fresh lore and mechanics into the mix. On top of that, players got expanded customization tools, updated defensive systems to help push back pirate attacks, and several broader tweaks, like improved base-building functionality and voiceover refinements.

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Now, the developer has followed that up with Version 5.71, a patch that shifts the focus back to stability and polish. The bulk of the fixes target No Man’s Sky‘s settlement systems, particularly those related to Autophage and standard ones. For instance, there have been issues where claimed settlements didn’t spawn an Overseer’s office or had broken teleporters, and some interactions were plagued by off-angle cameras or buggy UI displays. This patch cleans that up, along with fixing building descriptions, incorrect inventory demands, and glitches in the decision-making system during settlement upgrades.

No Man’s Sky‘s visual oddities and gameplay hiccups tied to settlements have been addressed too. Placeholder textures on Autophage buildings have been removed, and buildings that previously popped into view too early now load as expected. There were also fixes for upgrade tasks that failed to use items from a player’s inventory, and bugs where mission tracking got confused when players had more than one settlement. In some cases, players were shown as owning settlements they didn’t actually control, or had raids spike their wanted level unfairly. These issues have been sorted out for a more consistent experience.

Outside the settlement systems, Version 5.71 includes a solid round of performance and technical updates across all platforms. Rendering improvements, better memory management, cleaner mission markers, and more stable NPC behavior were all part of the patch. Console players also saw some platform-specific improvements, like restored controller vibration on PS5 and smoother particle effects. A handful of rare crashes – some tied to time settings or settlement loading – have also been ironed out, making the visually appealing No Man’s Sky just a bit steadier.

No Man’s Sky Beacon 5.71 Update Patch Notes (June 6, 2025)

Bug Fixes

  • Fixed a rare issue that could cause newly-claimed settlements not to have an Overseer’s office.
  • Fixed an issue that could cause the settlement teleport destination to become the centre of the monument, rather than office.
  • Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
  • Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player’s wanted level.
  • Fixed a rare issue where settlement building terminals would read out information about the wrong building.
  • Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
  • Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
  • Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
  • Fixed an issue that caused “faulty goods” decisions to be chosen too often when solving settlement dilemmas.
  • Fixed a number of issues with the display of stats on the settlement history page.
  • Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
  • Fixed a number of minor visual issues with Autophage settlement parts.
  • Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
  • Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
  • Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
  • Fixed a rare issue that could cause players to appear to own settlements they do not.
  • Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
  • Fixed a number of minor text issues.
  • Fixed a number of minor icon issues.
  • Fixed DualSense controller vibration on PS5.
  • Introduced a number of optimisations to mission markers.
  • Optimised settlements meshes.
  • Introduced an optimisation related to base building.
  • Introduced a number of optimisations for NPCs.
  • Introduced a number of rendering optimisations.
  • Introduced a number of memory optimisations on Xbox Series S/X.
  • Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
  • Fixed a hang that could occur when loading into a settlement after changing the system time.
  • Fix a crash related to settlement upgrading.
  • Fixed an animation crash.


No Man's Sky Tag Page Cover Art

No Man’s Sky

7/10

Released

August 9, 2016

ESRB

T for Teen: Fantasy Violence, Animated Blood

Engine

Proprietary




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