No Man’s Sky Releases New Update for July 2025


No Man’s Sky has released Patch 5.73, addressing numerous issues found in the recent Beacon update, along with fixing ongoing problems in the Nintendo Switch 2 version of the space exploration title. Over eight years since its initial launch, No Man’s Sky continues to see consistent updates, with developer Hello Games transforming the title from a flop into one of the most beloved sci-fi games in recent memory.

In June, No Man’s Sky‘s major Beacon update made changes to the way players handle settlements, while also introducing Autophage settlements and bringing numerous fresh customization options. Fans can now oversee multiple settlements at the same time and must pay even closer attention to individual inhabitants, making engaging with the title feel richer and more rewarding. The update also came with optimizations for performance and stability, and as July begins, Hello Games has rolled out yet another patch for the action-adventure game, addressing some issues reported by the community.

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Announced on the game’s official website, patch 5.73 for No Man’s Sky introduces dozens of bug fixes, with the update currently live on Steam and rolling out to other platforms shortly. Issues addressed include one causing settlement data to initialize incorrectly, a problem causing medium dwellings to generate without a terminal, and a bug preventing visitors to settlements from correctly rewarding their gifts. Several problems with No Man’s Sky‘s Switch 2 port have also been fixed, including one causing the warp tunnel to render at an extremely low resolution and another preventing screenshots from being taken using a base computer. Players are encouraged to report any bugs by submitting a report.

Following the release of No Man’s Sky on the Switch 2, many players reported issues with the title’s multiplayer functionality on Nintendo’s newest console. According to players, this problem has been largely remedied, with fans now able to take the sci-fi title with them on the go and connect with friends without issue. Those who own the game on the original system can upgrade to the Switch 2 version for free, with cross-play and cross-save functionality included.

In late 2024, Hello Games developer Martin Griffiths stated that No Man’s Sky will see updates for years to come, with the space exploration title not “even close to being finished yet.” With even more players diving in on the Nintendo Switch 2 and the game recently reaching a ‘Very Positive’ rating on Steam, the sky’s the limit for this once maligned title, and the community wonders just what the development team will cook up next.

No Man’s Sky – Beacon Update 5.73 Patch Notes (July 1, 2025)

Bug Fixes

  • Added Starship Fabricator utility to S-class landing pads at settlements.
  • Fixed an issue that could cause interactions with Autophage settlement visitors to influence the player’s standing with other alien races.
  • Fixed a rare issue that could cause an unowned settlement to display missing information in its overview page.
  • Added an option for settlement tower buildings to sweep for distress signal coordinates.
  • Fixed a number of issues which could cause some settlement data to initialise incorrectly.
  • Fixed an issue that prevented the settlement marker from appearing if a mission corresponding to a different settlement was selected in the Mission Log.
  • Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.
  • Fixed the collision of the central monument at Autophage settlements.
  • Fixed an issue that caused internal roof sections of settlement buildings to display the wrong trim.
  • Fixed an issue that prevented settlement decisions from awarding their full happiness values.
  • Fixed an issue that could cause downloaded settlement data to interfere with local settlement data. Affected settlements will have their correct values restored on load.
  • Fixed an issue that could cause settler NPCs to fail to spawn when first visiting a settlement.
  • Fixed an issue that could cause Sentinels to fail to appear at Autophage settlements during an attack.
  • Fixed an issue which required Overseers of Autophage settlements to scan more than once to reveal their cloaked settlers.
  • Fixed an issue that could cause settlements to linger in the Settlements Register after retiring as Overseer.
  • Fixed an issue that caused adding / removing citizens to / from settlements to alter the maximum population instead of the current population.
  • Fixed an issue that could cause the settlement management mission to display multiple active objectives in the Mission Log.
  • Fixed an issue preventing settlement towers from correctly recharging their utilities.
  • Fixed an issue that could cause medium dwellings in settlements to generate without a terminal.
  • Improved the UI for settlement tower utilities.
  • Updated a number of NPC animations in settlement management decisions to be more appropriate to the outcome.
  • Fixed an issue that prevented settlement decisions from awarding the correct production or maintenance values.
  • Fixed an issue preventing settlement factories from correctly refreshing their available Multi-Tool.
  • Fixed an issue that allowed settlements to draw Sentinel attention during the tutorial phases.
  • Fixed an issue that prevented visitors to settlements from correctly rewarding their gifts.
  • Fixed an issue that prevented internal roof sections of Autophage settlement buildings from rendering at a distance.
  • Fixed an issue in some older save games that limited the Exo-Skiff to 10 cold storage slots.
  • Fixed an issue that prevented the Looping Grass base decoration from being placed.
  • Fixed an issue that prevented Vile Spawn from dropping Wormskin Folios 2-5 and the Writhing Manuscript.
  • Fixed an issue which caused the squadron pilot UI to close incorrectly.
  • Fixed an issue that caused a large number of HUD markers to disappear in some circumstances, including if the system clock was altered.
  • Fixed an issue that prevented summoning ships with broken launcher technology when Crafting was set to Free in the Difficulty Settings.
  • Fixed an issue that prevented the mission A Trace of Metal from starting.
  • Fixed a rare issue that could prevent Specialist Polo from offering a blueprint for the Reality Anchor during In Stellar Multitudes.
  • Fixed an issue that could prevent the Collected Knowledge page for In Stellar Multitudes from populating.
  • Fixed a rare issue that could allow the first purple system generated during In Stellar Multitudes to exist beyond the boundaries of the universe.
  • Fixed an issue in The Space Anomaly which prevented Priest Entity Nada’s dialogue from being registered as complete, blocking mission progress.
  • Fixed a rare issue in Ghosts in the Machine which caused the marker to the Korvax facility to be lost when playing in multiplayer.
  • Fixed an issue that caused the “Collect Planetary Data” multiplayer mission to fail to progress after locating all three planetary hotspots.
  • Fixed a rare issue that could prevent the Current Mission path from rendering on the Galaxy Map, and cause the “Mission Target in Another Galaxy” message to appear erroneously.
  • Fixed an issue that prevented the Signal Booster from functioning correctly when playing the “Collect Planetary Data” mission in Abandoned Mode.
  • Fixed an issue which could cause sections of Autophage settlements, and certain base parts, to appear partly invisible on Xbox.
  • Fixed a number of UI overlap and clipping issues on Switch.
  • Fixed an issue on Switch 2 that prevented screenshots from being taken using a base computer.
  • Fixed an issue that caused the warp tunnel to render at a low resolution on Switch 2.
  • Fixed an issue that caused the player’s torch to render an incorrect texture on Switch 2.
  • Fixed a rare crash when warping out of a system containing an owned settlement.
  • Fixed a crash that could occur when browsing the Wonders page in the Catalogue.
  • Fixed a rare crash that could occur when fighting Sentinel drones.
  • Fixed a rare crash that could occur on modded saves.
  • When loading a mod in exml format, erase array elements tagged with “_remove” in reverse order, to avoid indices moving.


No Man's Sky Tag Page Cover Art

No Man’s Sky

7/10

Released

August 9, 2016

ESRB

T for Teen: Fantasy Violence, Animated Blood

Engine

Proprietary




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