Sam is one of the best and most reliable porters around, and his mission in Death Stranding 2 is more important than ever before since he is tasked with uniting Australia to the Chiral Network. If players want to keep Sam’s reputation high, garner hundreds of thousands of likes from preppers, then they are going to need to know what to bring as the best porter.

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The most effective porter will always have these items on hand, whether it’s a weapon to keep the hostiles at bay, or something simpler, these items are something that all players should keep on hand for their next adventure across Australia’s many cargo deliveries.
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Otter Hood
Help Sam Swim and Stop Drowning
One optional item that players can get comes from the Inventor, an isolated prepper who will reward players instantly with the Otter Hood. While the Inventor’s invention might not be of his own design, it’s still a must-have for porters who are crossing into deadly terrain. The Otter Hood makes Sam more efficient at swimming and stops him from drowning, so for porters who are traveling through water areas without an effective bridge system in place, the Otter Hood becomes a cute and snug safety hat to wear.
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Boost Skeleton
Reach Speeds Never Seen Before
- How to Get: Connect The Dowser to the Chiral Network in Main Order 21
Sam might not be alone when he connects other facilities and talks to his friends on the DHV Magellan, but when he’s traveling across Australia, he can only interact with other porters and can’t get hold of his own deliveries. As such, an exo suit like the Boost Skeleton becomes the perfect gift, a nice metal hug from an exo suit that will allow players to run faster, jump further, and carry more cargo without worrying about stamina and exhaustion.
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Blood Bags
Ensure a Porter’s Health Never Declines to the Point of Death
Sam is a repatriate, which means that he can come back from death once his blood levels get too low. However, there is a consequence to this, so try to avoid dying by keeping a Blood Bag in the utility pouch. With Blood Bags, porters will have an automatic way to transfer back lost health, which can easily be taken from them in combat with BTs, MULEs with guns, and even simpler than the rest, from a tumble in difficult terrain. Every porter should bring Blood Bags just in case they get themselves in a deadly situation.

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Blood Boomerang
A Reliable Weapon That Always Comes Back
- How to Get: Complete Main Order 16 at the Northern Environmental Observatory in Australia
The Blood Boomerang is unique to Sam, as it siphons his own blood into the boomerang’s blade so that it can be thrown at BTs. While it’s not the most effective at dealing damage, it’s certainly reliable, as it will never run out of durability, and it cannot be removed. This permanent weapon is a treat for Sam, allowing him to throw his blood at BTs for some decent damage, and always see it return. If Sam is to be the Legend of Legends when it comes to being a porter, then a weapon designed specifically for dealing with BTs is a must.
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PCC
Create Structures for Terrain, Travel, and Batteries
- How to Get: Obtain Connection Level 1 with Villa Libre
The PCC is one of the earliest items players will get as a part of the story, and it’s one that becomes essential. Other porters seem to always use PCCs, placing them just about everywhere to help each other out as Sam works hard to connect the Chiral Network. Whether it’s NPC porters or other players, PCCs are a great help in connecting the world with bridges across rivers, Timefall Shelters in rainy areas, and Generators to stop batteries from dying. PCCs help everyone, so be sure to bring one just in case you see an area where you or a stranger might struggle.

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Floating Carrier
Skate to Cargo and Safely Unload It
- How to Get: Obtain Connection Level 1 with The Musician
Not every porter has a partner to share the load with, which is why a Floating Carrier can be the next best thing, or perhaps even better. The Floating Carrier is essential for players who aren’t going to use a vehicle and still want room for more cargo, as these mechanical items can be carried on Sam’s back until it’s time to unload them, where Sam can then attach them to a belt clip and place a heap of heavy cargo on board without feeling the weight himself. Sam can easily drag the Floating Carrier, providing a porter with plenty of room for lost cargo and sub-order deliveries.
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Combat Boots
Heavy Boots for Long Journeys and Hard-Kicks
- How to Get: Complete Main Order 19 at F2 South Distribution Center
The Combat Boots are acquired as part of the F2 South Distribution Center with the Golden Fist, a man who knows how to throw a punch and a kick. With the Combat Boots provided, players will have a decent upgrade to their standard boots that have near double the durability and even more power. Players can jump and kick enemies to knock them out with ease, which is something a porter will want to ensure their feet are just as strong as their gun for kicking and walking.
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Assault Rifle
Lightweight and Reliable for BTs and MULEs
- How to Get: Automatic unlock at the start of the game
It’s a free weapon that players can get without doing much to obtain it, so why not have the Assault Rifle? Players should always have a weapon in their tool rack, as porters are susceptible to attacks from other humans who want to steal their cargo. Australia is ripe with attackers who use lethal weapons, so bringing an Assault Rifle with MP bullets and rubber bullets will ensure that porters can traverse through dangerous areas safely, while taking care of BTs and MULEs if the situation arises.