Lethal Company Fans Shouldn’t Sleep on REPO


Lethal Company was the indie horror co-op darling of Fall 2023, piquing the interest (and screams) of hundreds of thousands of players worldwide. Its recipe for success is no mystery: a mix of eerie environments, unpredictable enemies, and the sheer joy of yelling through a walkie-talkie as a teammate gets dragged into the shadows makes for a perfectly chaotic and brilliant multiplayer experience. Lethal Company offers a great sweet spot between horror and humor, giving players something a bit more light-hearted in a genre that can often bog down moods. Recently, however, updates on the game have slowed down. In response to a slower update cycle, players have instead turned their attention to newcomer REPO. REPO is another co-op horror game that has enjoyed virality on social media, spanning countless hours of viral videos that showcase players and their friends succumbing to laughter as they fail to complete yet another playthrough.

REPO is shaping up to be the next chaotic darling in the horror space. With its eerie aesthetics, clumsy teamwork gameplay, and nerve-wracking moments, REPO taps into everything that made Lethal Company a worthy title to keep an eye on. However, REPO brings its own unique flavor to the co-op horror genre. As players scramble to retrieve haunted valuables and flee from unknown horrors, it becomes clear that REPO isn’t just a spiritual successor to Lethal Company. REPO is a terrifyingly good time in its own right, and Lethal Company fans should definitely give the game a shot.

REPO is the best Lethal Company Game Since Lethal Company

It’s got everything that made Lethal Company great and more — a healthy variety of unique monsters, proximity chat, physics-based interactions, and a lot of stuff to play with, like weapons, tools, and even character upgrades. REPO is tons of fun with friends, and just like Lethal Company, it deserves all the love it’s getting.

The Developer of Lethal Company Sings High Praises For REPO

One of the top reasons why Lethal Company fans shouldn’t sleep on REPO actually lies behind the scenes. Zeekerss, the creator of Lethal Company, recently shared a glowing post on Patreon about REPO. The post reads like an enthusiastic love letter to the game, where Zeekerss shares some initial skepticism that eventually melted into infatuation. Even as a fellow developer, Zeekerss seems genuinely impressed by how REPO dares to be different. That kind of endorsement from someone who’s reshaping the indie horror co-op genre isn’t just rare, it’s validating.

Zeekerss described REPO as “the game for me and my friends to play non-stop” and praised its stealth mechanics, tense pacing, and horror-infused item-hauling chaos. In their playthroughs, multiple things stood out to the Lethal Company developer as they learned how to navigate around early game mistakes. The major thing was the silence of REPO’s enemies keeping players in a constant state of low-level dread, and the stealth system making hiding feel tactile and risky. “I love that a giant brute can just casually open a door, causing us all to duck and roll,” they wrote. And in a nod to REPO‘s playful approach to voice-chat mechanics, Zeekerss noted how his group chose to go quiet anytime an enemy was near, a level of immersion that few games manage to pull off.

The Case for Lethal Company Fans to Give REPO a Shot

Players who loved the chaos, camaraderie, and creeping dread of Lethal Company will be delighted to learn that REPO is poised to deliver similar vibes. REPO will also offer a fresh, uncanny twist to the formula, too. It captures the spirit of group-based horror survival where every run becomes a story, every mistake turns into laughter (or screaming), and every success feels like a hard-won miracle. REPO understands what makes co-op horror compelling: unpredictable moments, a sense of shared urgency, and just enough absurdity to make the fear fun. It doesn’t copy Lethal Company, it evolves it, creating a hauntingly funny experience that fans of the genre won’t want to miss.

The Horrors of Late-Stage Capitalism (Again)

Both Lethal Company and REPO thrive on a shared premise: work or die trying. In Lethal Company, players were contracted by a faceless mega-corp referred to as the “Company” to scavenge abandoned moons for scrap, all while dodging monstrous threats. REPO leans into a similar flavor of late-stage capitalist absurdity, casting players as hapless agents of the “Retreive, Extract, and Profit Operation” tasked with retrieving property from cursed locations full of mysteries, without regard to what still lurks inside.

The horror isn’t just in the ghosts or creatures that hunt the party but rather in the goals set by the in-game bureaucracy. The team’s paycheck hinges on what is hauled out of the scavenged location. The moment players realize they’ve dragged a haunted item after narrowly escaping a monster, only to be short some dollars from their quota, is when the real fear sets in.

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7 Co-Op Horror Games To Play If You Love REPO

For those who love their time with R.E.P.O., these great co-op horror games deliver similar but distinct cooperative experiences.

Aesthetics That Stick

REPO builds its identity with a unique visual direction that blends cartoons and retro tech with unsettling environments. The grainy, analog style evokes early 2000s horror mod culture, but with a playful, surrealist twist with its boxy, blob-like avatars and cartoonish yet horrifying monsters. It’s stylish without trying too hard, and most importantly, it makes the game feel distinct, even in a growing field of indie co-op horror titles. Much like Lethal Company’s boxy jumpsuits and utilitarian charm, REPO’s look helps set the tone from the first moment it boots up. The world feels old, used, and just a little bit off. And that’s exactly what players want.

A Recipe for Chaos

At its core, REPO nails the dynamic that made Lethal Company so memorable: chaotic and clumsy teamwork. Communication is key, but that doesn’t mean it’s always effective. One player might be struggling to wrestle a possessed refrigerator down the hallway, calling for the help of another, while someone else is screaming about something that is chasing them. Players who favor evil can actually go out of their way to troll friends. The tension between completing the task and surviving the environment creates an emergent comedy-horror experience that’s endlessly replayable. And just like its predecessor, REPO understands the magic of physics. When an object flies across the room, it might be a monster or just a teammate losing control. Either way, someone’s probably about to die, and it will probably be very funny.

REPO isn’t trying to reinvent the wheel. It is just making the ride weirder, funnier, and a little more cursed. By learning from Lethal Company’s success and adding its own distinct flavor, it has all the ingredients to carve out a place in the co-op horror hall of fame. REPO warrants attention from horror enthusiasts who appreciate titles that effectively juxtapose tension with amusement, wherein the stress of paranoid friends makes the journey worthwhile.


R.E.P.O. Tag Page Cover Art

R.E.P.O.

Released

February 26, 2025

Developer(s)

semiwork

Publisher(s)

semiwork

Engine

Unity

Multiplayer

Online Co-Op

Number of Players

1-6 players




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